Slowburn
Idle game design services

What We Offer

Three services.
Clear scope.
Fixed pricing.

Each service is designed around a specific part of the idle game development process. No bundles, no upsells — just focused work on the thing your project actually needs right now.

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How to Choose

Pick what your project actually needs

If you're not sure which service fits, the descriptions below should help. And if it's still unclear, a short message is a fine place to start — we'd rather you ask than choose the wrong thing.

Service 01

Idle Loop Design

$250 USD

A design service that shapes a satisfying, fair progression loop for an idle or incremental game. Suited to creators who appreciate the quiet pleasure of steady growth and want that quality built into their game from the start.

We map the core loop, draft a gentle progression curve, and provide a simple prototype. The work stays patient — complexity is introduced only where it genuinely improves the game, not to fill a brief.

What's included:

Core loop map — resources, actions, feedback cycles

Progression curve draft with documented reasoning

Simple playable prototype demonstrating the loop

Notes on extending the system as the game grows

Idle Loop Design
Progression Build
Service 02

Progression Build

$580 USD

A development service that implements upgrades, currencies, and milestones for an idle title. Made for teams building a tidy little game at a comfortable pace who need the systems to actually exist, not just be designed on paper.

Work includes an upgrade system, a balanced economy, and offline-progress guidance. Pacing is kept gentle so the game feels rewarding without nudging players too hard.

What's included:

Implemented upgrade system with configurable tiers

Currency economy with anti-inflation measures

Milestone structure with documented progression targets

Offline progress implementation with calibrated caps

Developer notes for maintaining and extending the build

Service 03

Balance & Pacing Pass

$330 USD

A refinement service that reviews progression curves and pacing for a fair, calming experience. Intended for developers who have an existing idle game and want to know what's off before it reaches players — or to understand what changed after it already has.

Covers economy review, pacing notes, and clear suggestions. Recommendations are measured and written to be easy to apply without requiring a full rebuild.

What's included:

Full economy review — currencies, sinks, sources

Progression curve analysis across all content tiers

Pacing notes identifying where the game slows or rushes

Specific, prioritised recommendations with implementation notes

Balance and Pacing Pass

Guidance

Which service fits your situation?

A rough guide — not definitive, but useful if you're unsure. If something here doesn't match your situation, a short message is the simplest next step.

Idle Loop Design — $250

A good fit if:

You have a game concept but haven't settled on the progression loop

You want a prototype to test the feel before building more

You'd like to hand a clear design document to a developer

Progression Build — $580

A good fit if:

The core loop is defined and you need implementation, not just design

You want a working upgrade and economy system to build from

Offline progress is part of your design and needs careful calibration

Balance Pass — $330

A good fit if:

The game is mostly built and you want an outside eye on the numbers

Players are dropping off at a consistent point and you're not sure why

You want clear, actionable notes rather than a redesign

The Process

What happens after you reach out

The path from first message to finished deliverable is meant to be uncomplicated. No long onboarding, no vague timelines.

1

You write

A short description of your game and what you'd like help with. No formal brief needed.

2

We respond

Within two working days. We suggest a service and explain what's involved, or ask a follow-up question if needed.

3

Scope confirmed

We agree on what's included before anything starts. No surprises about cost or scope later.

4

Work & delivery

Work happens at a measured pace. You receive a clean, documented deliverable you can act on directly.

Common Questions

A few things people often ask

Can I combine services?

Yes, though we'd typically recommend doing them sequentially rather than simultaneously. A Loop Design often makes sense before a Progression Build, and a Balance Pass usually fits better after the systems are in place. We'd discuss what order makes sense for your specific situation.

What engine or framework does the Progression Build target?

This depends on your project. We discuss tooling at the start of the engagement — if we're not the right fit for your stack, we'll say so plainly rather than take on something we can't do properly.

How long does each service take?

Realistic estimates vary by project scope. A Loop Design is typically 1–2 weeks; a Progression Build 2–4 weeks; a Balance Pass 1–2 weeks. We give a timeframe when scope is confirmed and flag anything that changes it as early as possible.

What if my project doesn't fit any of these exactly?

Send a message anyway. We can usually tell quickly whether there's a version of this work that makes sense for your situation, or point you in a more useful direction if not. We'd rather have that conversation than have you commit to something misaligned.

Found the right fit?

A short message is all it takes to get started. Tell us about your project and we'll suggest the best path forward — without any obligation attached.

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